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1. Announcement:Changes to Planetary Conquest - in Announcement and Events [original thread]
Egypt Musk wrote: Your plans are to make these changes with less than twelve hours notice you sir have left no time for a proper conversation or discussion on the topic before implementation and to be more realistic knowing how you work you wou...
- by ZDub 303 - at 2013.10.16 22:54:00
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2. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Zelorian Dexter snr wrote: All we need now is the secondary market and corp hangers Corp Assets are going to be a game changer I think for sure.
- by ZDub 303 - at 2013.08.22 22:44:00
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3. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Derrith Erador wrote: it appears that no one has inquired further into the login bonus sp received. a few questions on that. first, i saw the pic as +3000 for the first day, then +3500 for the second day. my question is this, do we receive 3000...
- by ZDub 303 - at 2013.08.22 20:56:00
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4. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Waruiko DUST wrote: The biggest complaint to the daily sp cap was that it forced people to log in every day or fall behind. Congratulation you've managed to forget the past in record time and revive a problem I had thought we were on the road t...
- by ZDub 303 - at 2013.08.22 19:50:00
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5. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Cool stuff, thanks for the dev blog. A lot of nice new UI features added to the game. Thanks Praetorian for the update. Holding out for the patch notes though, defo want to see the whole of the changes.
- by ZDub 303 - at 2013.08.22 18:55:00
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6. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Pretty cool stuff FoxFour! Thanks!
- by ZDub 303 - at 2013.08.21 19:28:00
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7. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Sounds like some good changes! I'm really excited for the mouse changes, might need to pick up a higher dpi mouse here soon.
- by ZDub 303 - at 2013.07.26 03:44:00
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8. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
All you're really asking kevall is for people to spend 30 bucks on a DIY USB adapter so they can run kb/m through other means. Anyone else who is currently using kb/m and won't buy specialized software will just quit... Catch 22 there when it com...
- by ZDub 303 - at 2013.07.26 00:17:00
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9. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Couple comments I forgot to add: You absolutely need to decouple aim sensitivity from move speeds. Seriously... its a horrible mechanic... you NEVER **** with someones aim sensitivity in a fps. Makes it so hard to change suits when I have to re...
- by ZDub 303 - at 2013.07.25 19:54:00
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10. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Sounds like some cool stuff in the works Wolfman. Thank you very much for taking the time to put this out so early... and not 2 days before patch day I also agree, a way to tune the ads/non ads sensitivity would be nice... but I can understand...
- by ZDub 303 - at 2013.07.25 19:43:00
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11. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Parson Atreides wrote: CCP Logibro wrote: Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below Bu...
- by ZDub 303 - at 2013.07.23 21:49:00
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12. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: ZDub 303 wrote: Changes to explosives look good... now if only you had followed that same logic before you took the nerf hammer 9000 to the cal logi suit Awhh, cant fit all complex shield extenders with a full rack of ...
- by ZDub 303 - at 2013.07.23 17:48:00
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13. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Changes to explosives look good... now if only you had followed that same logic before you took the nerf hammer 9000 to the cal logi suit
- by ZDub 303 - at 2013.07.23 16:18:00
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14. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Wanna know a good way to get Logis to perform their intended role? Make equipment actually accessible. Seriously... you want us to play support? Make it so we can fit proto equipment without having to use up 40% of our CPU/PG to get there. I'm r...
- by ZDub 303 - at 2013.07.18 23:07:00
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15. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I will say this too... All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG. Something needs to be ...
- by ZDub 303 - at 2013.07.18 19:10:00
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16. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. Honestly, and I don't mean this as an insult at all. but.. ...
- by ZDub 303 - at 2013.07.18 17:07:00
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17. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running. When running shotguns speed becomes...
- by ZDub 303 - at 2013.07.18 16:39:00
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18. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
reydient wrote: 1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting a...
- by ZDub 303 - at 2013.07.18 15:46:00
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19. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Zeylon Rho wrote: ZDub 303 wrote: One thing. Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... ...
- by ZDub 303 - at 2013.07.18 15:34:00
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20. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
One thing. Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost imposs...
- by ZDub 303 - at 2013.07.18 15:19:00
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